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Rules of the Game
The equipment needed to play the game is minimal. As in other
kinds of football, players wear boots with stops (known as studs
in some regions) in the soles, shorts, and a thick, strong shirt
or jumper known as a guernsey.
The game is played with a bouncy ellipsoid ball which may be caught,
kicked or passed to another player by punching, but may not be thrown
or handed between players. There is no offside rule at all and a
player may run as far as he likes with the ball, provided he either
bounces or touches the ball to the ground every 15 metres. A player
who cleanly catches a kicked ball that has travelled more than 15
metres without anyone else touching it called a mark
is entitled to an unimpeded kick of the ball, to advance his team
towards their goalposts.
Four posts are erected at either end of the oval and markings
are placed on the ground as shown in the diagram below. The aim
for each team is to kick the ball between the two inner posts of
one set, for a goal, worth six points. If the ball travels between
one outer and one inner post (which includes striking an inner post),
it scores a behind, worth just one point. If the ball travels outside
the posts, or strikes the outer-most post, it is deemed out of bounds
and is either thrown in or awarded to the opposing side as a free
kick, depending on whether it bounced before going out of bounds.
There are no set positions in the rules of the game, but traditionally
the field was divided into three major sections: the forward line,
back line, and midfield. The forward and back lines were comprised
of six players, arranged into two lines of three players each. The
midfield generally consists of the designated ruckman (i.e. player
who contests the ruck) and players who either stay in the centre
area of the ground (between the two 50 metre arcs) or follow the
ball and are not confined to a particular area.
The modern game, however, has largely discarded positional play
in favour of a free flowing running game and attempting to have
loose men in various positions on the ground. The rise in popularity
of the hand-pass since the 1970s has greatly influenced this style
of play, with players more willing to follow the ball and move it
quickly amongst themselves rather than kicking long to a one-on-one
marking contest. In the late 1990s a tactic known as flooding was
devised and also shifted focus away from set positions. When a team
"plays a flood", they direct two or more of their midfield or forward
line players into their defence, thus out-numbering their opponent
and making it difficult for any opposing forward to take an uncontested
mark. Most football sides are named (and demonstrated) in the traditional
set positions, but it is in fact uncommon for players to stay within
the traditional areas of their position. Below is a diagram illustrating
the tradition positions of Australian rules football.
The markings on an Australian Rules Football ground. Note that
the actual dimensions of the playfield are not fixed, but can vary
between 135 and 185 metres in length and 110 and 155 metres in width.
The traditional playing positions.
The game is controlled by a number of field umpires (at elite
level, three), two boundary umpires whose main job is to conduct
throw-ins when the ball leaves the field of play and two goal umpires
who judge whether the ball is kicked between the goal posts without
being touched by another (thus scoring a goal), between a goal and
point post (thus a point) or outside the goals entirely (thus becoming
the boundary umpire's responsibility). The goal umpires wear distinctive
uniforms (such as white, and recently brightly coloured, coats)
and are equipped with two flags. After a goal is scored and indicated
to the players, the goal umpire waves the two flags such that the
other goal umpire sees and records the goal. One flag is waved for
a point.
Australian rules football at the Melbourne Cricket Ground. Alastair
Lynch, (Brisbane Lions, seen here in maroon and blue guernseys),
is attempting to take a mark, with his Collingwood (black and white
guernsey) opponent trying to stop him. (Note: This photograph was
taken during a match played as part of the AFL's annual "Heritage
Round", a week in which teams wear guernseys used by their club
in previous generations.)The game is a fast-paced combination of
speed, athleticism, skill and physical toughness. Players are allowed
to tackle the player with the ball and impede opposition players
from tackling their teammates (known as shepherding), but not to
deliberately strike an opponent (though pushing the margins of these
rules is often a substantial part of the game). Like most team sports,
tactics are based around trying to get the ball, then through
a combination of running with the ball, hand-passing and kicking
deliver it to a player who is within range of goal. Because
taking a mark entitles the player to a free kick, a common tactic
is to attempt to kick the ball on the full (without bouncing) to
a teammate who is within kicking range of goal. In this situation,
packs of players often form around the goal square, and the opportunity
arises for spectacular high marks (or "speccies"), in which players
launch themselves off opponents' backs to mark the ball, high in
the air. This particular skill is highly regarded as a spectacle,
and an annual "Mark of the Year" is awarded at the end of a season.
Holding the ball
One of the things that causes the most confusion for people that
are not familiar with the game are the Holding the Ball, Dropping
the Ball, and Throwing rules. Confusion arises because a player
being tackled is not allowed to hold onto the ball, but is not allowed
to throw it either.
These rules are easily summarised:
Players must always dispose of the ball cleanly. A disposal is
either a kick or a handpass. Failure to do so results in a penalty
to the opposing team, which is awarded a free kick. This is usually
called either dropping or throwing.
A handpass, also called a handball, is performed by punching the
ball from one hand with the other fist.
When a player is in possession of the ball, and moving, the ball
must be bounced, or touched to the ground, at least once every 15
metres. Failure to do so results in a penalty to the opposing team,
who is awarded a free kick. This is usually called holding the ball
and occasionally travelling (signalled by the umpire in the same
way as travelling is signalled in basketball).
When a player is in possession of the ball, and is tackled correctly,
they must immediately dispose of the ball by kicking or handpassing.
Failure to do so results in a penalty to the tackling team, who
is awarded a free kick. This is also called holding the ball. Exceptions
to this rule include:
- Being bumped, that is, hit side-on by another player, and dropping
the ball.
- Being swung off balance and making an attempt to dispose of
the ball, but not making contact.
- The tackling player pinning the ball to the player being tackled
or to the ground.
These exceptions do not apply if the player had an opportunity
to correctly dispose of the ball before being tackled.
See http://en.wikipedia.org/wiki/Australian_Rules_Football
Click here to download the AAFL rules
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